Hi,I'm Lucas Gaudie-Ley

I’ve been working as a Sound Designer and Composer since 2019, creating audio experiences that bring games to life. My expertise spans sound design, game audio implementation, music composition, and dialogue editing, using tools like Reaper, FMOD, Wwise, and game engines such as Unity and Unreal Engine. I specialize in crafting immersive and dynamic audio that enhances storytelling and gameplay.From indie projects to live-service titles, I’ve contributed to games like Astrea: Six-Sided Oracles, Albion Online, and Starless Abyss, ensuring seamless integration and high-quality results. Explore my portfolio to see how I’ve shaped the auditory identity of these projects, and let’s collaborate to create something unforgettable!

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